I can't put a date on it. I can only say it started during my junior year of high school. I had been trying to get my
sister (a non-gamer) to write a story based on the Ocarina of Time, since it was one game I played that she had
enjoyed watching. She was busy with a story of her own, so one day I just sat down and started writing.
|
|
I fired up my N64, took copious notes on dialogue and locations and other flotsam, and began with a
straightforward account of the events of the game. That got boring fast, so I added a few scenes that could have
been in the game but weren't. Link's birthday party. The arrival of Gohma. A confrontation between Ganondorf
and the Great Deku Tree. A vision of the Six Sages.
|
|
Scenes came and went. The first few chapters went through several revisions, while the overall draft took shape. I
learned a lot about writing from reading my own work and the works of others. What began as a hobby soon
became a way of life. I never expected it to draw me in so completely.
|
|
Two years went by, and the draft was nearing completion. I had earned a loyal following at school, even amongst
those who weren't rabid Zelda fans. I knew I wanted to publish it, but I had to finish it first before I sent it out.
|
|
Then I stumbled on Wayne Kramer and the Chrono Trigger Novel Project (www.chronotrigger.info). Chrono
Trigger, an RPG for the SNES, had been a favorite ever since a friend had encouraged me to play it.
|
|
Here was another aspiring writer with the same idea but a different game. He had a following of his own that he had
built up over several years, and I realized more than ever that these games had the potential to become epics-not
the kind that came in plastic cartridges, but the kind found on bookstore shelves: hardbound epics on acid-free
paper!
|
|
I finished the draft and began a thorough program of revision. The dungeon sequences, as you gamers can imagine,
were one of the hardest things to get right. But I finally got it.
|
|
After a few attempts to get interest from agents and publishers, I realized that what I had on my hands was not your
everyday novel. That is, it wouldn't be easy to find someone interested in working with Nintendo to publish it.
|
|
So I contacted Nintendo directly. I was told, as many others are I'm sure, that Nintendo doesn't grant permission
to individuals to use its trademarks (oddly enough, there were two employees I emailed who seemed thrilled with
the idea). This was no surprise, but I decided it was time to reach for the one hope I had of proving that this wasn't
just something I wanted to see published. I had to get other people behind me, so Nintendo and the people in the
publishing industry I contacted would take notice.
|
|
That's where you come in.
|
|
J.P.S. (Zelda Master)
|